Article 4Y2AR Wattam review – wacky world where, from acorns, golden poos grow

Wattam review – wacky world where, from acorns, golden poos grow

by
Emily Gera
from Technology | The Guardian on (#4Y2AR)

PC, PS4 (version tested); Funomena/Epic Games
The creator of Katamari Damacy, Keita Takahashi, unleashes a beguiling new game where strange creatures must cooperate to solve puzzles - though life in utopia proves repetitive

Over a decade has passed since developer Keita Takahashi's first major work in surrealist game design. Katamari Damacy - a glorious fever dream of the PlayStation 2 era which was recently named one of the Guardian's 50 best video games of the 21st century - helped cement Takahashi as a connoisseur of the delightfully wacky.

Now, six games and two console generations later, the game designer has released the latest in his absurdist oeuvre. Wattam is the first project Takahashi has created with Robin Hunicke's studio Funomena. Like the Katamari series, Wattam features a similarly eccentric universe and cast of characters. But unlike its predecessors, Wattam's eccentricities fail to help it overcome extremely repetitive gameplay.

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