Article 4ZQDS NVIDIA Demonstrates Porting Of DirectX Ray-Tracing To Vulkan

NVIDIA Demonstrates Porting Of DirectX Ray-Tracing To Vulkan

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from Phoronix on (#4ZQDS)
Big "open-source" achievements aren't too common for NVIDIA or Microsoft much less together, but thanks to their open-source work on the DXC DirectXCompiler it's possible to easily convert HLSL DXR shaders to SPIR-V for Vulkan...
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