Article 50098 LLVMpipe Tessellation Shader Support Is Now Working - Runs Unigine Heaven

LLVMpipe Tessellation Shader Support Is Now Working - Runs Unigine Heaven

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from Phoronix on (#50098)
The LLVMpipe CPU-based software rasterizer OpenGL driver within Mesa's Gallium3D now has working tessellation shader support (ARB_tessellation_shader) and can even run Unigine Heaven demo properly, just don't expect good performance...
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