Article 52J4S Codeplay implements MKL-BLAS for NVIDIA GPUs using SYCL and DPC++

Codeplay implements MKL-BLAS for NVIDIA GPUs using SYCL and DPC++

by
Rich Brueckner
from High-Performance Computing News Analysis | insideHPC on (#52J4S)
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In this special guest feature, Rod Burns from Codeplay writes that the company has made significant contributions to enabling an open standard, cross-architecture interface for developers as part of the oneAPI industry initiative. Software developers are looking more than ever at how they can accelerate their applications without having to write optimized processor specific code. ["]

The post Codeplay implements MKL-BLAS for NVIDIA GPUs using SYCL and DPC++ appeared first on insideHPC.

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