RadeonSI Finally Sees Experimental ACO Patches As Alternative To LLVM Shader Compiler
The Valve-backed ACO shader compiler for Mesa's Radeon Vulkan "RADV" driver has been an enormous success story where this year it's been the default as opposed to AMD's officially supported AMDGPU LLVM shader compiler back-end as pretty much for all major Linux gaming workloads is delivering superior performance. RADV+ACO performance has been so great that gamers have been eager to see the RadeonSI Gallium3D driver also adapted to see ACO as an option to the same AMDGPU LLVM back-end. Well, experimental patches have finally materialized...