Mesa Lands New Single File Cache To Help Steam's Pre-Compiled Shaders, Space Savings
Mesa's on-disk shader cache, which is used for speeding up game load times by avoiding the redundant recompiling of shaders on successive loads and also helping performance for software that compiles shaders on-the-fly, is seeing a big improvement with Mesa 21.1. Mesa 21.1-devel merged this weekend the new single file cache implementation...