Article 5JHQC Zink OpenGL-On-Vulkan Sees Reworked Shader Cache So It Actually Works

Zink OpenGL-On-Vulkan Sees Reworked Shader Cache So It Actually Works

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from Phoronix on (#5JHQC)
Zink as Mesa's OpenGL implementation atop Vulkan continues seeing a lot of work particularly by Mike Blumenkrantz working under contract for Valve. The latest is a major rework to Zink's shader cache implementation so it will actually work as desired and in an optimal manner...
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