Article 5MBKZ Think, fight, feel: how video game artificial intelligence is evolving

Think, fight, feel: how video game artificial intelligence is evolving

by
Keith Stuart
from Technology | The Guardian on (#5MBKZ)

AI in games has long been geared towards improving computer-controlled opponents. Will it soon create diverse characters we can talk to instead of just shoot?

In May, as part of an otherwise unremarkable corporate strategy meeting, Sony CEO Kenichiro Yoshida made an interesting announcement. The company's artificial intelligence research division, Sony AI, would be collaborating with PlayStation developers to create intelligent computer-controlled characters. By leveraging reinforcement learning," he wrote, we are developing game AI agents that can be a player's in-game opponent or collaboration partner." Reinforcement learning is an area of machine learning in which an AI effectively teaches itself how to act through trial and error. In short, these characters will mimic human players. To some extent, they will think.

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