Article 5QXW7 Resident Evil 4 in VR shouldn’t work —but somehow it does

Resident Evil 4 in VR shouldn’t work —but somehow it does

by
Adi Robertson
from The Verge on (#5QXW7)
RE4_SCREENSHOTS_ELGIGANTE_TMP_007_2560X1 Oculus

I didn't have stellar hopes going into Resident Evil 4's virtual reality adaptation.

VR versions of non-VR games are often at best superfluous and at worst painful - sometimes literally if you're prone to motion sickness. Resident Evil 7 supported VR to questionable effect in 2017. And Resident Evil 4 in VR, an Oculus Quest 2 version of Capcom's 2005 GameCube game, makes a lot of tradeoffs that sound compromising on paper. But the weirdest part by far? It mostly works. Resident Evil 4's VR version retools a horror classic with VR combat satisfying enough to make up for its myriad rough edges, producing something surprisingly fun.

Unlike Capcom's recent Resident Evil 2 and 3 console remakes, which were heavily reimagined versions of their...

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