Article 5VE3R Microsoft's Direct3D 12 Code For Mesa Now Supports OpenGL Tessellation Functionality

Microsoft's Direct3D 12 Code For Mesa Now Supports OpenGL Tessellation Functionality

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from Phoronix on (#5VE3R)
Microsoft's D3D12 Gallium3D code for Mesa 22.0 can now handle tessellations to expose GL_ARB_tessellation_shader in exposing OpenGL over Direct3D 12...
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