Meta's Social VR Platform Horizon Hits 300,000 Users
Since being rolled out to users in the U.S. and Canada, Meta's social VR platform for the Quest headset, Horizon Worlds, has grown its monthly user base by a factor of 10x to 300,000 people. "Meta spokesperson Joe Osborne confirmed the stat and said it included users of Horizon Worlds and Horizon Venues, a separate app for attending live events in VR that uses the same avatars and basic mechanics," reports The Verge. "The number doesn't include Horizon Workrooms, a VR conferencing experience that relies on an invite system." From the report: Before its December rollout, Horizon Worlds was in a private beta for creators to test its world-building tools. Similarly to how the gaming platform Roblox or Microsoft's Minecraft works, Horizon Worlds lets people build custom environments to hang out and play games in as legless avatars. Meta announced this week that 10,000 separate worlds have been built in Horizon Worlds to date, and its private Facebook group for creators now numbers over 20,000 members. Meta still hasn't disclosed how many Quest headsets it has sold to date, which makes it hard to gauge Horizon's success relative to the underlying hardware platform it runs on. But several third-party estimates peg sales at over 10 million for the Quest. Zuckerberg recently said that Meta would release a version of Horizon for mobile phones later this year to "bring early metaverse experiences to more surfaces beyond VR." "So while the deepest and most immersive experiences are going to be in virtual reality, you're also going to be able to access the worlds from your Facebook or Instagram apps as well, and probably more over time," the CEO said on Meta's last earnings call. Bringing Horizon to mobile would position it as even more of a competitor to Rec Room, a well-funded, social gaming app with 37 million monthly users across gaming consoles, mobile phones, and VR.
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