Zink OpenGL-On-Vulkan Looking Quite Good & Shining With Mesa 22.1
Recently I carried out some tests looking at the performance of Zink for OpenGL implemented atop the Vulkan API in a generic manner that works across drivers. With the state of Mesa 22.1, all of Zink's recent improvements are paying off and here is a quick look at where the performance stands against using the RadeonSI OpenGL driver.