Mesa's Radeon Vulkan Driver Lands Indirect Ray-Tracing Support
Mesa's Radeon Vulkan driver "RADV" continues working on maturing its ray-tracing implementation after the initial code was merged last year. RADV ray-tracing is still treated as experimental and not as reliable as the proprietary NVIDIA Vulkan driver's ray-tracing support that has been around much longer, but it's getting there and at least is open-source -- unlike AMD's official AMDVLK driver that continues to not support Vulkan RT unlike their proprietary driver alternative...