Vulkan Mesh Shaders To Closely Mirror Direct3D 12 Capabilities
It's been known for a while that The Khronos Group and its Vulkan working group has been working on a cross-vendor extension for mesh shaders akin to what is offered already by Direct3D 12 and with NVIDIA by their VK_NV_mesh_shader extension. A few more details about the forthcoming Vulkan mesh shader support were detailed today...