Article 61Y15 Godot 4.0 Adds Variable Rate Shading, Shader Preprocessor Support

Godot 4.0 Adds Variable Rate Shading, Shader Preprocessor Support

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from Phoronix on (#61Y15)
The Godot open-source game engine developers announced on Thursday that next week will mark the Godot 4.0 feature freeze as they prepare to ship the Godot 4.0 Beta 1 in September. But ahead of that feature freeze, Godot 4.0 Alpha 13 was released on Thursday afternoon with yet more feature work -- including variable rate shading and other renderer improvements...
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