Microsoft Adds Mesa Support For Building Against The DirectX 12 Agility SDK
Windows users are increasingly making use of Mesa with Microsoft investing in supporting a number of different open, industry standard APIs and then layering them atop the underlying Direct3D 12 driver for the likes of WSL2 usage. OpenGL, OpenCL, Vulkan, and VA-API video acceleration have been the primary targets for Microsoft engineers working on Mesa with the Windows Subsystem for Linux in mind while also posing other possible use-cases where the host may lack native drivers for those APIs. For bettering Mesa on Windows, Microsoft has now added support for compiling against the DirectX 12 Agility SDK...