Article 65C7 Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream. I wasn’t ambitious'

Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream. I wasn’t ambitious'

by
Simon Parkin
from on (#65C7)

He is a video games visionary, the creator of intricate gothic fantasies regarded by some as the best titles of the last 20 years. In a rare interview, Hidetaka Miyazaki explains how he rose from unwanted coder to company president

When Hidetaka Miyazaki was a child, he was a keen reader, though not a talented one. Often he'd reach passages of text he couldn't understand, and so would allow his imagination to fill in the blanks, using the accompanying illustrations. In this way, he felt he was co-writing the fiction alongside its original author. The thrill of this process never left him - and it is very much there in his arcane and fascinating video games, the latest of which, Bloodborne, has just been released to wild acclaim.

Related: Bloodborne review - elegant, precise and irresistible

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