Article 65CJS Pushing Buttons: Freaky games form some of my most vivid childhood memories

Pushing Buttons: Freaky games form some of my most vivid childhood memories

by
Keza MacDonald
from Technology | The Guardian on (#65CJS)

A new wave of indie horror games and remakes of haunting classics such as Silent Hill are getting more creative at trying to mess with your head

Halloween might be over, but the scary memories last a lifetime, at least for me. I do not like horror. I am one of the world's biggest wusses, and feeding my imagination with nightmare fuel will keep me up at night for weeks. I was recently so disturbed by a simple bus advert for the movie Smile that I read the Wikipedia summary of the plot, and just that was enough to screw with my sleep. My partner, meanwhile, cannot get enough of disgusting films and terrifying games, so he's delighted to be living through something of a golden age for video game horror. Not only are haunting classics such as Silent Hill and Resident Evil getting endless remakes, there's also an ongoing new wave of indie horror games that do ever more creative things with this medium's ability to get inside your head.

These days, I actively try to avoid horrible things, but the games that freaked me out formed some of my most vivid childhood memories. Zelda: Ocarina of Time had the Gibdos, desiccated corpses that lived in graveyards and dungeons. They could freeze Link in his tracks with a shriek, then walk towards him with horrible slowness, then speed up at the last second to leap atop his shoulders and try to suffocate him. And at the bottom of a well, there was an amorphous, eyeless, white monster whose many hands protruded from the Earth, ready to grab and ensnare. I had to play the entirety of the Shadow Temple, with its bloodstains and discordant choral music, through half-closed eyes and with a guide in hand.

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