Article 6863W Pushing Buttons: Why the force is still strong with Star Wars video games

Pushing Buttons: Why the force is still strong with Star Wars video games

by
Keith Stuart
from Technology | The Guardian on (#6863W)

In this week's newsletter: For 45 years, the sci-fi series has influenced the visual and narrative language of countless games, not just films - and shows no signs of slowing down

In the top 10 list of my favourite-ever video game moments - a list that changes radically every year or so - there are two absolute immovables. And they both involve Star Wars. The first time I sat in the beautifully elaborate arcade cabinet of Atari's 1983 Star Wars game and experienced its thrilling depiction of the Death Star assault was a life-changing moment in an otherwise unremarkable holiday in Blackpool. Those crisp vector-based visuals, resonant voice samples (Yahoooo") and minimalist electronic version of the famous score? To a boy who watched the film practically every week on video it was a dream come true.

Much later, in 1996, I was a young writer for Edge magazine visiting Microsoft's headquarters in Redmond, Washington, for a feature on their Direct X graphics technology. After the interviews they took me to a new multiplayer gaming centre in the city; it was a roomful of pods, each housing a state of the art PC and flight controls. There we played X-Wing vs Tie Fighter, a breathtaking simulation of aerial combat, where we weaved between Star Destroyers, chatting over headsets, indulging in team-based space battles for hours. This experience convinced me that online multiplayer was the future and would change the industry forever.

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