RADV Graphics Pipeline Library Support Becoming Speedy, Aims For Mesa 23.1 Promotion
The Mesa Radeon Vulkan "RADV" driver's implementation of the graphics pipeline library (VK_EXT_graphics_pipeline_library) is becoming much faster thanks to fast-linking and various pending fixes. In turn this will get games making use of the extension the ability to ideally have no shader pre-caching while still enjoying no in-game stuttering. Valve's Linux graphics driver developers working on RADV have been working through some issues with the RADV graphics pipeline library and for Mesa 23.1 looks like it could be in good shape...