Humanity is a throwback to the weird, wild world of early PlayStation games
by Andrew Webster from The Verge - All Posts on (#6B66Q)
Image: Enhance
Some of the most memorable games in PlayStation history have been downright strange, whether about dancing wireframe rabbits, deadly cubes, or mannequins traversing impossible architecture. These very designer-led games," as Mark MacDonald from Tetris Effect studio Enhance describes them, were often iconic - but they've also largely fallen out of favor. That's where Humanity comes in. It's an introspective game about a dog guiding a sea of humanity through puzzle-like mazes, and it's as odd as it is compelling, a callback to exactly those kinds of classic PlayStation experiences.
Humanity is a collaboration between Enhance - led by the legendary Tetsuya Mizuguchi, of Rez and Lumines fame - and designer Yugo Nakamura. Ahead of its launch...