Zink OpenGL-On-Vulkan Driver Enables Shader Object Support
Introduced one month ago in Vulkan 1.3.246 was the new VK_EXT_shader_object extension that was worked on by developers from Activision to Valve. Zink lead developer Mike Blumenkrantz at Valve has been busy the past few weeks on getting this shader object support wired up for use by this OpenGL-on-Vulkan driver...