Article 6BNPV My early hours in Tears of the Kingdom were a comedy of errors

My early hours in Tears of the Kingdom were a comedy of errors

by
Andrew Webster
from The Verge - All Posts on (#6BNPV)
Switch_TLOZ_TOTK_screen_06_png_jpgcopy.0 Image: Nintendo

Let me tell you about the time I got stranded on an island floating in the sky.

Much like its predecessor, The Legend of Zelda: Tears of the Kingdom begins in a sort of training area. In this case, it's a series of interconnected islands high up in the sky, where you're able to not only unlock your initial abilities but also learn the basics of how to use them. There are even helpful ancient robots around to give you tips.

It's here that I first got access to Ultrahand, an ability that lets Link magically pick up objects, including stuff much too big for him to hold, and fuse them together. It looks something like this:

Image: Nintendo

One of the first and most obvious uses for this skill is to build bridges. You...

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