Article 6BQYA RadeonSI Can Begin Using Valve's ACO Compiler For Certain Shaders

RadeonSI Can Begin Using Valve's ACO Compiler For Certain Shaders

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from Phoronix on (#6BQYA)
Beginning today with the newest Mesa 23.2-devel code, the environment variable option AMD_DEBUG=useaco is now available for telling the RadeonSI Gallium3D driver to use Valve's ACO shader compiler back-end rather than the AMDGPU LLVM shader compiler back-end for supported shader types...
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