Denuvo Wants To Convince You Its DRM Isn't 'Evil'
An anonymous reader quotes a report from Ars Technica: Simply mentioning the name "Denuvo" among some gamers is pretty much guaranteed to get you an instant, strong reaction. Just look at the comment threads underneath any Ars article covering Denuvo and you'll see plenty of complaints about the DRM-enhancing anti-piracy technology. Irdeto, the company that acquired Denuvo in a 2018 purchase, doesn't generally make a habit of commenting at length on this reputation (or its secretive DRM schemes) in the public press. So when Irdeto Chief Operating Officer of Video Games Steeve Huin agreed to defend his company publicly in an exclusive interview with Ars Technica, I jumped at the chance to talk to him. Huin stressed to Ars that he sees Denuvo as a positive force for the gaming community as a whole. "Anti-piracy technologies is to the benefit of the game publishers, [but also] is of benefit to the players in that it protects the [publisher's] investment and it means the publishers can then invest in the next game," he said. "But people typically don't think enough of that." "Whether people want to believe it or not, we are all gamers, we love gaming, we love being part of it," he continued. "We develop technologies with the intent to make the industry better and stronger." [...] While the Denuvo name has become practically synonymous with its "anti-tamper" DRM technology, the company now hopes it can be just as well-known for its recent anti-cheating efforts. Denuvo's anti-cheat technology works on "some of the same principles" as its anti-tamper DRM, Huin said, but is aimed at maintaining code integrity at runtime rather than just when a game is loaded. "The core is the same, but the function of what they do is different," he said. Because of this difference, Huin allowed that, unlike Denuvo's anti-tamper DRM, the anti-cheat product could have "a very low impact" on a game's performance. "Less than one percent is the metric we use for validating," he said.
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