After Riots In France, Macron Partially Blames Video Games On Violence
President Emmanuel Macron is partially blaming video games for the spread of violence in France following the shooting death of a teenager during a police traffic stop in a Paris suburb last week. NPR reports: "It sometimes feels like some of them are experiencing, on the streets, the video games that have intoxicated them," Macron said in a press conference on July 1. He added that protesters are using Snapchat and TikTok to organize themselves and spread "a mimicking of violence, which for the youngest leads to a kind of disconnect from reality." Concerns that video games promote shootings, massacres or rioting are now about half a century old; it has been traced back to the 1976 release of Death Race, an arcade video game which put players behind the wheel of a car to mow down humanoid figures for points. The argument gained renewed traction in the 1990s with the release of much more realistic first-person shooter games. It is an old bogeyman that politicians have latched onto in the wake of horrific tragedies. But it has become less common as troves of studies have largely concluded there is no causal link between video games and violent behavior. Christopher Ferguson, a professor at Stetson University in Florida who has studied the impact of such games on the public, said he is surprised at Macron's comments. The president is 45 years old and belongs to a generation raised with video games, so "seeing him mention this is almost anachronistic," Ferguson said, sounding perplexed. "The evidence is very clear. Whatever may be going on in France, whatever violence is occurring, it certainly is not due to violence in video games." Decades of research, especially long-term experiments spanning decades, have consistently found "that playing violent video games, do not cause even prank-level aggressive behaviors, let alone violent crimes," Ferguson said. He also noted that the overall violent crime in the U.S. dropped significantly between 1993 and 2020, the same period during which violent video games soared in popularity. And it's not just in the United States. A 2019 study out of Oxford University determined that early violent video game playing among British teenagers does not predict serious or violent criminal behavior later in life. According to Ferguson, if video games were the cause of rampant violence, then countries like Japan, South Korea and the Netherlands, which consume more violent video games per capita, would be rife with bloodshed. "Instead, they're three of the most peaceful countries on the planet in terms of violent crime," he said. "You could wave a magic wand and take all these people's video games away, and that's not going to have any effect in any way going to help their lives and reduce their aggression," Ferguson said. So why do politicians turn to the familiar refrain? Ferguson said it is a way for elected leaders to shift the blame away from failing government policies. "It gets people talking about the wrong thing. They're thinking about video games. They're not thinking about gun control or whatever inequalities are happening in France," Ferguson said.
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