Article 6E152 Chinese video games are on the rise, but I wish they got more respect

Chinese video games are on the rise, but I wish they got more respect

by
Lu-Hai Liang
from Technology | The Guardian on (#6E152)

China is the world's biggest gaming market, where a culture of creativity has flourished - so please do not conflate companies and players with a repressive regime that cracks down on individual expression

One of the most popular video games in the world today is Chinese. Not that everyone would be aware of the fact, or would care, but that game is Genshin Impact and it was created by Shanghai-based miHoYo. Its style and characters are greatly influenced by anime, and many players might have thought Genshin was Japanese-developed; it is telling that miHoYo is inspired by that country's culture. Despite being the world's biggest video games market, China still remains relatively minor as an international cultural force in games.

Video games are one of the few creative media not dominated by the US. In consoles, two of the platform holders are from Japan, while developers in the UK and Europe are powerhouses of creativity. But the world's biggest games company is Chinese giant Tencent, which is often the target of racism and online criticism. While massive corporations don't need huge sympathy, as a Briton of Chinese heritage, it does pain me when Chinese games companies are falsely conflated with the Chinese government.

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