Google Is Rolling Out WebGPU For Next-Gen Gaming On Android
In a blog post today, Google announced that WebGPU is "now enabled by default in Chrome 121 on devices running Android 12 and greater powered by Qualcomm and ARM GPUs," with support for more Android devices rolling out gradually. Previously, the API was only available on Windows PCs that support Direct3D 12, macOS, and ChromeOS devices that support Vulkan. Google says WebGPU "offers significant benefits such as greatly reduced JavaScript workload for the same graphics and more than three times improvements in machine learning model inferences." With lower-level access to a device's GPU, developers are able to enable richer and more complex visual content in web applications. This will be especially apparent with games, as you can see in this demo. Next up: WebGPU for Chrome on Linux.
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