Article 6JX09 Mesa OpenGL Threading Work Sees Much Reduced Memory Footprint For OpenGL Calls

Mesa OpenGL Threading Work Sees Much Reduced Memory Footprint For OpenGL Calls

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from Phoronix on (#6JX09)
Longtime AMD open-source Mesa developer Marek Olak after more than one decade working officially for AMD and years before that as an independent open-source contributor going back to the R300g days still has not run out of new performance optimizations to pursue. The most recent accomplishment for this leading Mesa contributor are some refinements to the OpenGL threading "glthread" code for lowering the memory footprint...
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