Blumenkrantz Picks His Next Battle: Mesa's DRI Interfaces
Valve contractor Mike Blumenkrantz has been known for many great Mesa improvements the past several years, especially around Zink for the OpenGL-on-Vulkan implementation within Mesa. Over the past four years he has taken on many great performance optimizations and other significant code undertakings to improve Mesa. Blumenkrantz has picked his latest battle and appears to be around Mesa's Direct Rendering Infrastructure (DRI) interfaces...