Article 6M3T7 As if Wes Anderson ran amok at Aardman: Harold Halibut, the visually stunning puppet adventure game

As if Wes Anderson ran amok at Aardman: Harold Halibut, the visually stunning puppet adventure game

by
Lewis Gordon
from Technology | The Guardian on (#6M3T7)

Fourteen years in the making, this character-driven sci-fi tale is a wonder of technology and imagination so texturally convincing you'll want to touch it

Ticktock, ticktock. In the dripping confines of the Fedora 1, an aquatic space colony of exquisite retro-futuristic design, it's not water but time that exerts an unmistakable pressure on inhabitants. A cataclysmic meteor looms on the horizon, threatening to wipe them all out. But this cast of lovably eccentric characters, including the titular Harold, hurry for no one, preferring to amble about their days while staring down the barrel of cosmic disaster.

It's fitting that an adventure game as laid back in pacing as Harold Halibut should have been made by a team with a similarly leisurely approach to time. Fourteen years have passed since game director Onat Hekimoglu had the initial idea, while studying for an MA at Cologne Game Lab. Back then, it was a strange point-and-click adventure with earthy stop-motion visuals. Elements of that version persist today, namely protagonist Harold, a depressed caretaker who spends his days gazing out at the sea. But the intervening years have seen it become more mechanically refined, narratively expansive and visually beautiful.

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