Article 6M4ES How Dungeons & Dragons Designed Vecna in a Post-Stranger Things World

How Dungeons & Dragons Designed Vecna in a Post-Stranger Things World

by
James Whitbrook
from Gizmodo on (#6M4ES)
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There have been many things in recent years that have helped Dungeons & Dragons transform into a global pop culture force-including the pandemic's necessity for remote social forms of play, the rise of actual play into its own entertainment boom, andBaldur's Gate 3. But few perhaps match the boost that Stranger Things...

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