Article 6MGTH ‘Like taking a shovel to your brain’: dark fairytale game Indika takes aim at the Russian Orthodox church

‘Like taking a shovel to your brain’: dark fairytale game Indika takes aim at the Russian Orthodox church

by
Lewis Gordon
from Technology | The Guardian on (#6MGTH)

Creative director and writer Dmitry Svetlov explains how his religious upbringing shaped this game about a nun with a rebellious streak

A young woman stands amid the labyrinthine architecture of a Russian nunnery. At first glance, you'd be forgiven for mistaking the scene for one from Tomb Raider. Then the woman moves - slowly, and without the athletic gait of action hero Lara Croft. Her head is bowed, shrouded in black cloth, and her shoulders are hunched in such a way that you have to angle the camera just so to catch a glimpse of her bright, nervous eyes.

Indika, the titular protagonist of this dreamy yet eerily photorealist adventure game, cuts a submissive" figure according to its creative director and writer, Dmitry Svetlov - and that is precisely the point. The Moscow-born developer set out to make a game about the ways, in his view, people have come to hate themselves" while growing too used to living in fear."

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