Article 6QPC4 Unity has eliminated its controversial runtime fee

Unity has eliminated its controversial runtime fee

by
Ash Parrish
from The Verge - All Posts on (#6QPC4)
_236784_Unity_Stock_V1_CVirginia_0003_D.0.png Illustration by Cath Virginia / The Verge

One year to the day since Unity announced its runtime fee pricing model, the software developer is canceling that program effective immediately. After extensive consultation with our games community and customers, we've decided to cancel the Runtime Fee," said Unity CEO Matt Bromberg in the blog post announcing the news. Instead of the runtime fee, Unity will return to a per-seat subscription model.

Last year, Unity caused a stir within the game development community with a controversial update to its pricing model. Instead of charging developers a set monthly rate based on the number of users utilizing the software, it would implement a pay-per-download scheme that charged developers every time their game was downloaded. That meant...

Continue reading...

External Content
Source RSS or Atom Feed
Feed Location http://www.theverge.com/rss/index.xml
Feed Title The Verge - All Posts
Feed Link https://www.theverge.com/
Reply 0 comments