We’re Halfway Through The Public Domain Game Jam, And There’s Still Plenty Of Time To Get Involved
We're at the halfway point of January, and that means we're at the halfway point of the latest edition of our public domain game jam, Gaming Like It's 1929! As in past years, we're celebrating the entry of new works into the public domain by calling on game designers of all stripes and levels of experience to create digital and analog games based on these now-copyright-free works from 1929.
We've already gotten a few interesting early entries, and we expect a lot more to come in as the deadline approaches - but for now that deadline is still more than two weeks away, and that's still plenty of time to get started and build a game of your own.
As usual, we'll be awarding prizes to winners in six categories. Every entry has a shot at either the Best Analog Game or Best Digital Game award, but if you don't feel like competing for those coveted titles, you can also tighten your focus: put your art and design skills to work for the Best Visuals prize, do justice to a work you love for the Best Adaptation prize, mix and match an interesting selection of sources for the Best Remix prize, or dive deep into obscure and unexpected sources for the Best Deep Cut prize. Some of the most intriguing and surprising games from past jams were squarely aimed at these special categories!
If you want to get involved, head on over to the game jam page on Itch to read the full rules and sign up - then start designing! And for those who are already hard at work, we're excited to see what you're cooking up. The jam runs through the end of January, and then we'll be testing out all the entries to select our winners. Thanks to everyone who's getting involved and showing why a robust and growing public domain matters.