Shenmue voted the most influential video game of all time in Bafta poll
The idiosyncratic adventure from 1999 beat the likes of Doom and Super Mario Bros in a public vote, proving that, in a world of blockbusters, there's still room for strange, exotic games
It is a game about love and identity, but it also has forklift truck races. It is a game about bloody revenge, but while you're waiting to retaliate, you can buy lottery tickets and visit the arcade. When Bafta recently asked gamers to vote on the most influential game of all time, I'm not sure even the most ardent Sega fans would have gambled on the success of an idiosyncratic Dreamcast adventure from 1999. Yet the results, released on Thursday morning, show Shenmue at No 1, with perhaps more predictable contenders Doom and Super Mario Bros coming in second and third respectively.
How has this happened, especially considering the game was considered a financial failure at the time of its release, falling short of recouping its then staggering development costs (a reported $70m, which would now get you about a third of Horizon Forbidden West or Star Wars Outlaws)? Well, nostalgia is a funny thing - and so is the concept of cultural influence. When it was released more than two decades ago, Shenmue was an oddity: an open-world role-playing adventure that followed martial arts student Ryo Hazuki as he sought revenge for the murder of his father. But while there were fights and puzzles galore, there was also a lot of ... other stuff. The game used an internal clock to switch between day and night, and to cycle through seasons. Often, the people Ryo needed to speak to (or beat up) were only available at certain times, so he had to kill time by wandering the streets of mid-1980s Yokosuka. You could go to shops, play old Sega arcade games, you could visit the hotdog stand. The world was filled with eccentric characters and strange mini-games - including the aforementioned forklift races.
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