Article 6XZ4P MindsEye review – a dystopian future that plays like it’s from 2012

MindsEye review – a dystopian future that plays like it’s from 2012

by
Christian Donlan
from Technology | The Guardian on (#6XZ4P)

PC (version tested), PlayStation 5, Xbox; Build a Rocket Boy/IOI Partners
A lot of work and ambition have gone into this strange, sometimes likable cover-shooter throwback

There's a Sphere-alike in Redrock, MindsEye's open-world version of Las Vegas. It's pretty much a straight copy of the original: a huge soap bubble, half sunk into the desert floor, with its surface turned into a gigantic TV. Occasionally you'll pull up near the Sphere while driving an electric vehicle made by Silva, the megacorp that controls this world. You'll sometimes come to a stop just as an advert for an identical Silva EV plays out on the huge curved screen overhead. The doubling effect can be slightly vertigo-inducing.

At these moments, I truly get what MindsEye is trying to do. You're stuck in the ultimate company town, where oligarchs and other crooks run everything, and there's no hope of escaping the ecosystem they've built. MindsEye gets this all across through a chance encounter, and in a way that's both light of touch and clever. The rest of the game tends towards the heavy-handed and silly, but it's nice to glimpse a few instances where everything clicks.

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