Article 6ZB63 ‘The idea was for a Black James Bond’: the making of 50 Cent: Bulletproof

‘The idea was for a Black James Bond’: the making of 50 Cent: Bulletproof

by
Thomas Hobbs
from Technology | The Guardian on (#6ZB63)

The game's launch 20 years ago coincided with the rapper's meteoric success with his album The Massacre. Here, the team that made the shooter reflect on how it all happened

The rapper 50 Cent (real name Curtis Jackson) was inescapable back in 2005. There wasn't a British classroom without a teenager wearing Jackson's G-Unit clothing, while his catchy hits Candy Shop and In Da Club dominated the radio. The backstory of this Queens-born New Yorker - how he survived being shot nine times only to become one of the world's biggest rappers - also made for compelling lore.

That year, 50 Cent sold more than a million copies in one week with his sophomore studio album, The Massacre. In a bid to cash in on this superstardom, his label Interscope Records planned a twin strategy: a Hollywood biopic (Get Rich or Die Tryin') and a licensed video game, 50 Cent: Bulletproof - both to be released by November 2005. I think the general public are going to be blown away by my game," 50 Cent told the website IGN. It feels more like an action film."

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