Article 6ZXGB 3D Pinball bug allowed the game to run at 5,000 FPS in Windows NT when faster CPUs arrived— former Microsoft programmer didn't add a rev limiter when porting game from Windows 95 to NT

3D Pinball bug allowed the game to run at 5,000 FPS in Windows NT when faster CPUs arrived— former Microsoft programmer didn't add a rev limiter when porting game from Windows 95 to NT

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editors@tomshardware.com (Jowi Morales)
from Latest from Tom's Hardware on (#6ZXGB)
Story ImageDave Plummer, the Microsoft programmer who ported Pinball from Windows 95 to NT, didn't add a frame limiter to the game, which made it go into overdrive on more modern systems.
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