Article 70RYJ Mesa's Zink OpenGL-On-Vulkan Driver Lands Mesh Shader Support

Mesa's Zink OpenGL-On-Vulkan Driver Lands Mesh Shader Support

by
Michael Larabel
from Phoronix on (#70RYJ)
In development for around the past year was the cross-vendor mesh shading extension for OpenGL. Last week GL_EXT_mesh_shader was merged to the OpenGL Registry for this mesh shader support and first new GL extension in a while...
External Content
Source RSS or Atom Feed
Feed Location http://www.phoronix.com/rss.php
Feed Title Phoronix
Feed Link https://www.phoronix.com/
Reply 0 comments