Article 71CQC SDL3 Now Implements Render Batching For Direct3D, Metal & Vulkan

SDL3 Now Implements Render Batching For Direct3D, Metal & Vulkan

by
Michael Larabel
from Phoronix on (#71CQC)
The SDL3 library that is popular with cross-platform games for abstracting various software/hardware features has implemented render batching for its built-in rendering API. This render batching is successfully wired up now for Direct3D 11/12, Apple Metal, and Vulkan APIs for more efficient graphics rendering...
External Content
Source RSS or Atom Feed
Feed Location http://www.phoronix.com/rss.php
Feed Title Phoronix
Feed Link https://www.phoronix.com/
Reply 0 comments