Article 74F1A Blender Optimization Leads To Twice As Fast Performance With CPU Bottlenecked Scenes

Blender Optimization Leads To Twice As Fast Performance With CPU Bottlenecked Scenes

by
Michael Larabel
from Phoronix on (#74F1A)
Proposed code for Blender's EEVEE engine can lead to both the OpenGL and Vulkan performance doubling in instancing-heavy scenes that are CPU bottlenecked...
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