Article 7685E Khronos Releases glTF 2.1 To Make This 3D Asset Standard Work Well For Large Scenes

Khronos Releases glTF 2.1 To Make This 3D Asset Standard Work Well For Large Scenes

by
Michael Larabel
from Phoronix on (#7685E)
It's crazy realizing that glTF 2.0 is already nine years old for this API-neutral 3D runtime and asset delivery format. The Khronos 3D Formats Working Group today extended that with the debut of glTF 2.1 as a backward-compatible revision to the specification...
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