Article 76JKH DXVK 3.0 Released With DXBC-SPIRV For Shader Compilation, Descriptor Heaps By Default

DXVK 3.0 Released With DXBC-SPIRV For Shader Compilation, Descriptor Heaps By Default

by
Michael Larabel
from Phoronix on (#76JKH)
Philip Rebohle announced the release today of DXVK 3.0 as the latest major feature release for this Direct3D 8 / 9 / 10 / 11 implementation atop the Vulkan API for use by Wine and Valve's Steam Play (Proton)...
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