Article 774G2 1994 Sega 32X gets first-person Backrooms game with raycasting engine — retro hardware tour de force includes yellow rooms, buzzing fluorescents, endless procedurally generated levels

1994 Sega 32X gets first-person Backrooms game with raycasting engine — retro hardware tour de force includes yellow rooms, buzzing fluorescents, endless procedurally generated levels

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from Latest from Tom's Hardware on (#774G2)

Developer PaisleyBoxers has released Backrooms 32X, with the strap line welcome to the cutting edge of 1994." Yes, this is a Sega 32X game set in the Backrooms, the dingy, yellowing internet phenomenon given a huge boost with the release of the psychological horror indie film earlier this year. Despite the ancient and relatively resource-starved console platform, the devs appear to have captured the Backrooms' essence of buzzing fluorescents, damp carpet, walls that go on too long" with a raycasting engine written from scratch in C and SH-2 assembly (with some Claude AI assistance).

Above: a slightly earlier Backrooms 32X release running on real Sega 32X hardware. Since this release, some objects can now be pushed over, and there can be chairs in the rooms.

In keeping with the Backrooms theme, this is a claustrophobic adventure game in the signature endless yellowed beige rooms setting, where you seek the exits, then another exit, and another. The game packs in procedurally generated levels, providing endless fun.' However, there are also community maps built by your fellow players. As a bonus, there's a browser-based level editor so you can contribute to map designs, too.

When playing the game, your first-person character can crawl and crouch, squeezing through crawlspaces, maintaining Backrooms aesthetics and mechanics. A six-button (rather than a 3-button) Sega control pad is recommended if you are using original 32X hardware to enjoy full control.

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(Image credit: Backrooms 32X on itch.io)Technical achievements

Probably the most noteworthy element of Backrooms 32X, though, is the technical achievement. Highlights include:

  • the endless liminal space with procedurally generated levels,
  • dual-CPU rendering utilizing both 32X SH-2s,
  • a real raycaster rendering textured DDA walls, dynamic ceiling lighting, distance fog, thin partition walls, and half-height cubicle dividers you can see over,
  • crawl and crouch - full eye-height perspective,
  • and a live, not pre-rendered, 3D intro to the game.

If you are interested in Backrooms 32X, or even in playing any of the new wave of Backrooms gaming content, feel free to give this a spin. Literally free, as it is open source, available on GitHub, and a trivial 1.5MB ROM-ready download via the itch.io link we shared in the intro (version 164, released a couple of hours ago).

You don't need an actual Sega 32X and flashcart hardware to play. PaisleyBoxers assures that Backrooms 32X also works on MiSTer FPGA, as well as 32X-capable emulators such as RetroArch, BlastEm, Ares, or Kega Fusion.

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