Article 77EJQ Beast of Reincarnation review – a taxing reflection of human-made damage

Beast of Reincarnation review – a taxing reflection of human-made damage

by
Diego Argüello
from Technology | The Guardian on (#77EJQ)

PC, Xbox, PlayStation 5; Game Freak/Fictions
Game Freak channels a post-apocalyptic reality that reflects our own repetitive erosion cycles, with a fair bit of hand-holding

Most of your time in Beast of Reincarnation is spent collecting last words. You cross paths with robots lying on the ground, who muster whatever energy they have left to provide guidance. These interactions are fleeting. Attempt to talk to them a second time, and protagonist Emma makes their fates painfully clear: They've already passed on."

The latest detour by Game Freak, the studio best known as the primary developer of Pokemon games, is an action RPG set in a post-apocalyptic Japan. Taking cues from Sekiro: Shadows Die Twice, Final Fantasy VII Remake, and NieR: Automata, you wield the sword of an outcast accompanied by an ever-loyal canine. The pair embark on a taxing and often monotonous journey to defeat the titular beast, which nonetheless serves a thematic purpose to bolster a decaying reality, while reflecting a possible future for ours.

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