Article 791XE Ready player one? Why the games arcade is having a rebirth

Ready player one? Why the games arcade is having a rebirth

by
Keith Stuart
from Technology | The Guardian on (#791XE)

After years of sprawling forever' games, players are rediscovering the pleasures of more focused experiences. Could a new wave of independent arcades bring back the social side of gaming?

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There's an important semi-nostalgic movement happening in games, and I'm excited about where it's heading. But I don't want to get ahead of myself here.

Over the last five years, major publishers, obsessed with the success of forever games" such as Fortnite, Minecraft and Roblox, have been throwing hundreds of millions of dollars into their own sprawling, endlessly updating, battle-pass-infested mega franchises - each designed to take all our time and money. The result has been astounding failures such as Concord, Mindseye and Tales of the Shire. Even the good games - Crimson Desert, Path of Exile 2, Blood of the Dawnwalker - are so bloated they have become the unyielding masters of our precious few hours of free time.

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