Life Is Strange: episodic video games prove as addictive as episodic TV
by Calum Marsh from Technology | The Guardian on (#7VD0)
Games structured like prestige TV shows present unique difficulties - having to essentially build different games - but also unique opportunities: 'It's really cool to be able to react to what your community likes about it as you're making it'
"Games with female protagonists will not sell."
That was the refrain most often fielded by Oskar Guilbert, CEO of Dontnod Entertainment, when he pitched Life Is Strange to major publishers.
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