Interloper review – engrossing, minimalist real-time strategy
The real-time strategy is a rich genre, but one that many shy away from. Defined by gameplay where players enact strategies simultaneously rather than by taking turns, RTSs are inclined to be intense, are often deeply complex, and adopt stern military themes, none of which represents an enticing entrance to the form. Which is where elegant indie game Interloper steps in. The team at Monogon have distilled the contemporary RTS, and rebuilt it as something straightforward and quick to play. Interloper presents an engrossing minimalist RTS, tackled in five-minute bursts, that does not sacrifice depth for its simplicity and short-form play sessions.
Players have to claim territory in diminutive 2D maps by marking each level with colour, left like a trail by otherworldly mouse-controlled sea creatures. Daub enough of the map with your colour, and victory is claimed. But as you secure turf, so does your rival. Be they human or computer-controlled, they will constantly reduce your share, as you consume theirs. Bolstered by additional basic unit control, combat mechanics, the game is an easily learned, rewarding little gem. It may lack the longevity or intricacy of the most demanding in the genre, but Interloper is every bit a true RTS, and an unusually inviting one at that.
Continue reading...