Article BA39 Ultra Street Fighter IV review – no excuse for such poor performance

Ultra Street Fighter IV review – no excuse for such poor performance

by
Rupert Higham
from Technology | The Guardian on (#BA39)
Story Image(PS4, Capcom, cert 12)

Served up as an appetiser for next year's PS4-exclusive Street Fighter V, Sony has commissioned a quick and dirty next-gen port of the landmark title responsible for reviving the fighting game genre. Sadly, the emphasis here is on the dirty. Sure, the content presented is comprehensive, featuring the most up-to-date revision of the game, complete with 44 characters, the hyperactive Omega mode and every DLC costume to date (including the hilarious animal wild pack).

Sadly, the quality of the port falls some way short of Capcom's in-house standards. Menus are jerky, music skips, moves are buggy and broken and, to top it all off, it suffers from input lag, an issue the PS4 version was promoted as having fixed over the PS3 iteration. Considering this is a modest six-year-old engine that runs flawlessly on the existing PC port, there's really no excuse for such poor performance. Inevitably, there will be a patch that beats the game into shape, but until that day it's impossible to recommend this spoiled update of Capcom's evergreen title.

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